I just decided to color the individual units from the last pic to get a better grasp of how I want them to look (both for me and for anyone else applicable.) Even though it's an extremely simple coloring job, it really makes a difference, at least to me. But then again...it is me we're talkin' about.
Original lineart here: [link]
Thre biggest inspirations are Armored Core (of course...it's like, my favorite mech-anything EVER), Break Blade, which I haven't read in a loooong time, and Front Mission, because it's my other favorite mech series. lol
This is just a pic of all three mecha in Hiro's Special Cavalry unit, the Wolves.
The mecha are piloted (left to right) by Eric Nichols, Hiro Xianlong, and Kana Miyake. They are all highly customized, with the most highly modified unit being Hiro's. Hiro's and Kana's are both based off of cavalry frames, highly agile and reinforced for emphasis on melee tactics. Eric's is a modified heavy infantry frame with a right arm specially built for sniping.
Members of the Wolves must be superior in every area of combat, including missile tactics. Even so, each member specializes in one type of combat, save for Hiro, who is well versed in all. Though each person's style of combat differs slightly, and regardless of differences in make and model of mecha, the Wolves units are all classified as cavalry.
The Federation charges the mechanized cavalry with three tasks in combat, listed as follows:
1. If acting as vanguard, to break enemy lines and build morale among friendly forces.
2. If acting as reinforcements, to distract and inhibit enemy movement while friendly forces retreat, or to change the tide of battle by covering lost ground, rebuilding battle lines, and reinvigorating troops.
3. In all situations, to relentlessly pursue enemy units and so increase enemy tension.
Hiro made the purpose of the Wolves clear by providing a rule of his own: Obtain victory in any engagement by disturbing the enemy's mind and overwhelming them by employing exceptional close combat.
The reasoning for this is simple: If one is able to make gains in battle with close-quarters weaponry while fighting against enemies with both conventional and advanced weaponry, the enemy will lose morale and succumb to one or more of the four sicknesses: fear, surprise, confusion and doubt.
Here we see Hiro equipped with a handgun modified to fire PL (particle liberation) rounds and a custom field sword that only he can use, due to it's blade being comprised of alloy 467-D, which is an extremely dense, exceptionally strong metal, developed by Hiro with the assistance of his friend James in the R&D division.
Kana almost exclusively uses customized heavy piles, which double as light shields. The blades have a core made from the same alloy in Hiro's sword, enhancing their durability and power greatly beyond the norm. Due to the extra weight, their drive system was also heavily reinforced and powered up, linked to the unit's core respiratory system directly, allowing for instantaneous blade deliverance. The shield tips and spikes on knuckle guards hold enemy in place while pile deploys.
Eric is the only member to focus on long-range combat. His custom sniper rifle fires both PL rounds (9 per magazine, one in the chamber) and normal rounds (24 round clips.) Normal rounds used in standard semi-auto, auto, and three shot burst modes. He has a special chaff deployment device mounted to the left back side of his craft, to both balance the weight of the heavy right arm and for assault drop functionality.
All three units possess extensive Broad Spectrum countermeasures (for blackout tactics) and superior defensive and offensive capabilities. Each unit is adjusted specifically for its respective pilot, but all are tuned to the utmost responsive sensitivity. Additionally, all units in the wolves have auto-targeting disabled, as a rule. Auto targeting is sometimes unreliable depending on core signatures in friendly and enemy units, and it always targets a unit's core by default.